This project was done in Autodesk 3DS Max. I modeled the environment and props, rigged the props and characters, and animated scenes (0:29-0:39, 0:49-0:55). The robot was rigged for a research project in addition to this animated short, to test the level of difficulty of transferring knowledge from one 3D program to another and vice versa (Autodesk Maya & Autodesk 3DS Max). More info about the research project can be found at http://media4orce.weebly.com/
Using Autodesk Maya, I modeled, textured, rigged, animated, and rendered this ball bounce scene.
2D Run Cycle
Using ToonBoom Animate, I drew, rigged, and animated a character in this run cycle.